From a1011d63ffb5cc4f41bf0f4622ee3f1493d419d9 Mon Sep 17 00:00:00 2001 From: marha Date: Sat, 29 Nov 2014 12:40:08 +0100 Subject: fontconfig libX11 libxcb libxcb/xcb-proto mesa xserver xkbcomp xkeyboard-config git update 29 Nov 2014 xserver commit c52a2b1ebad56820af932dfbc871701a8b04fd9c libxcb commit bbca7b82f803fa13fd30a2891ec06f2a213a28c2 libxcb/xcb-proto commit 691d2b97e5989d6d7006304d81bd8fa128477ca1 xkeyboard-config commit b664d7fb8aab9b0f834dd9c81d273c7809561b34 libX11 commit f3831dde6972e4da9e018c6a5f4013d8756a5e78 xkbcomp commit 1e8ee9d0aad072f04186df84752f5636340574e0 fontconfig commit b732bf057f4b3ec3bac539803005e9c42d056b2a mesa commit 67c498086d0858a94d53ebb6921cfda847250368 --- mesalib/src/glsl/link_uniforms.cpp | 50 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) (limited to 'mesalib/src/glsl/link_uniforms.cpp') diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index 400e13479..de2f6c9ac 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -585,6 +585,8 @@ private: this->uniforms[id].driver_storage = NULL; this->uniforms[id].storage = this->values; this->uniforms[id].atomic_buffer_index = -1; + this->uniforms[id].hidden = + current_var->data.how_declared == ir_var_hidden; if (this->ubo_block_index != -1) { this->uniforms[id].block_index = this->ubo_block_index; @@ -806,6 +808,50 @@ link_set_image_access_qualifiers(struct gl_shader_program *prog) } } +/** + * Sort the array of uniform storage so that the non-hidden uniforms are first + * + * This function sorts the list "in place." This is important because some of + * the storage accessible from \c uniforms has \c uniforms as its \c ralloc + * context. If \c uniforms is freed, some other storage will also be freed. + */ +static unsigned +move_hidden_uniforms_to_end(struct gl_shader_program *prog, + struct gl_uniform_storage *uniforms, + unsigned num_elements) +{ + struct gl_uniform_storage *sorted_uniforms = + ralloc_array(prog, struct gl_uniform_storage, num_elements); + unsigned hidden_uniforms = 0; + unsigned j = 0; + + /* Add the non-hidden uniforms. */ + for (unsigned i = 0; i < num_elements; i++) { + if (!uniforms[i].hidden) + sorted_uniforms[j++] = uniforms[i]; + } + + /* Add and count the hidden uniforms. */ + for (unsigned i = 0; i < num_elements; i++) { + if (uniforms[i].hidden) { + sorted_uniforms[j++] = uniforms[i]; + hidden_uniforms++; + } + } + + assert(prog->UniformHash != NULL); + prog->UniformHash->clear(); + for (unsigned i = 0; i < num_elements; i++) { + if (sorted_uniforms[i].name != NULL) + prog->UniformHash->put(i, sorted_uniforms[i].name); + } + + memcpy(uniforms, sorted_uniforms, sizeof(uniforms[0]) * num_elements); + ralloc_free(sorted_uniforms); + + return hidden_uniforms; +} + void link_assign_uniform_locations(struct gl_shader_program *prog, unsigned int boolean_true) @@ -926,6 +972,9 @@ link_assign_uniform_locations(struct gl_shader_program *prog, sizeof(prog->_LinkedShaders[i]->SamplerTargets)); } + const unsigned hidden_uniforms = + move_hidden_uniforms_to_end(prog, uniforms, num_user_uniforms); + /* Reserve all the explicit locations of the active uniforms. */ for (unsigned i = 0; i < num_user_uniforms; i++) { if (uniforms[i].remap_location != UNMAPPED_UNIFORM_LOC) { @@ -978,6 +1027,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog, #endif prog->NumUserUniformStorage = num_user_uniforms; + prog->NumHiddenUniforms = hidden_uniforms; prog->UniformStorage = uniforms; link_set_image_access_qualifiers(prog); -- cgit v1.2.3